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Past Imperative

ebook
First in the WWI alternate reality trilogy. “Duncan has a wonderful knack of conjuring up wacky scenarios and making them believable and fascinating” (Kirkus Reviews).
The Great Game of Gods is afoot in a world on the brink of madness . . .  In the summer of 1914, a young man of reputation beyond reproach awakens under police guard—grievously injured and accused of heinous, impossible murder. And in a strange, distant place, the youngest member of a penniless acting troupe has been taken prisoner by the loyal minions of a corrupt, vengeful goddess. For an ancient prophecy has divided the realm’s ruling deities into warring factions—a prophecy that mentions the crippled captive child and a youth recovering from inexplicable wounds in a British hospital bed. The game weaves through worlds and dimensions as it has since time immemorial—a deadly contest of skill and manipulations that ruthlessly creates wizards, destroys human pawns, and transforms ordinary men, women, and children into something more. 

Expand title description text
Series: Great Game Publisher: Open Road Media

Kindle Book

  • Release date: January 29, 2010

OverDrive Read

  • ISBN: 9781497627147
  • Release date: January 29, 2010

EPUB ebook

  • ISBN: 9781497627147
  • File size: 1790 KB
  • Release date: January 29, 2010

Formats

Kindle Book
OverDrive Read
EPUB ebook

subjects

Fantasy Fiction

Languages

English

First in the WWI alternate reality trilogy. “Duncan has a wonderful knack of conjuring up wacky scenarios and making them believable and fascinating” (Kirkus Reviews).
The Great Game of Gods is afoot in a world on the brink of madness . . .  In the summer of 1914, a young man of reputation beyond reproach awakens under police guard—grievously injured and accused of heinous, impossible murder. And in a strange, distant place, the youngest member of a penniless acting troupe has been taken prisoner by the loyal minions of a corrupt, vengeful goddess. For an ancient prophecy has divided the realm’s ruling deities into warring factions—a prophecy that mentions the crippled captive child and a youth recovering from inexplicable wounds in a British hospital bed. The game weaves through worlds and dimensions as it has since time immemorial—a deadly contest of skill and manipulations that ruthlessly creates wizards, destroys human pawns, and transforms ordinary men, women, and children into something more. 

Expand title description text